From Player to Designer
I’ve always been drawn to experiences that challenge the mind, spark creativity, and tell unforgettable stories. My journey began as a player dissecting the mechanics of my favorite games, evolved through academic study in computer science with a focus on game design, and grew into a career building systems and encounters that immerse players in rich, interactive worlds.
From leading multi-discipline teams to crafting tight, tactical combat encounters, I’ve built a toolkit that blends technical problem-solving with creative vision. Every project is an opportunity to innovate, refine, and deliver something that keeps players coming back.

Core Skills
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AI Behavior
I focus on developing intelligent NPCs that enhance gameplay dynamics and challenge players strategically.
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Encounter Design
I create memorable encounters that immerse players through storytelling and gameplay integration.
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Technical Implementation
Proficient in Unreal Engine 5, Blueprints, and C++ for seamless project execution.
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Concise Documentation
I make thorough and clear documentation of designs in order to ensure requirements are clear for all teams referring to the documents.