top of page
Wicket Arcana Portfolio Header.jpg

My Portfolio

A curated selection of games and interactive experiences I’ve helped bring to life.

About My Work

I create game experiences that fuse creativity with technical precision. My focus areas include:

  • Combat Systems – Designing fluid, readable, and rewarding player combat loops.

  • AI & Encounters – Building smart, engaging enemy behaviors and balanced challenges.

  • Level & World Design – Crafting spaces that guide, challenge, and immerse players.

  • Narrative Integration – Weaving story into gameplay through mechanics and environment.

  • Technical Implementation – Using Unreal Engine & other tools to bring ideas to life.

  • Cross-Discipline Collaboration – Aligning art, code, and design for cohesive results.

Each project is built to engage players, reward mastery, and leave a lasting impression.

Projects

Price of Glory

A mobile-first turn-based strategy game focused on tactical positioning, hero abilities, and asynchronous PvP. I contributed to both PvP and PvE systems design.

Click To See More

Wicked Arcana

A stylized action RPG that combines melee combat, rune-based magic, puzzle exploration, and mythologically inspired storytelling. Built in UE5.4 with systemic design and layered worldbuilding.

Click To See More

Whack Sparrow

A pirate-themed action-adventure game where I created enemy AI, player combat, and the final level leading into a three-phase boss battle.

Click To See More

Let's Build Something Incredible

I’m always excited to collaborate on projects that push creativity, challenge conventions, and deliver memorable player experiences. Whether you’re looking for technical design expertise or systems thinking, let’s make it happen.

Crafting enchanting
and
engaging gameplay experiences.
  • LinkedIn

 

© 2025 by Brady Key.

 

bottom of page