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Price of Glory

Role:
Timeline:
Project Status:
Tools Used:
Game Designer
March 2024 - July 2025
Released (PvP), In Development (PvE)
Unity, Confluence, Jira, GitHub, Figma, TestRail, Slack, Photoshop, Illustrator, Dropbox
Project Info:
Turn-Based Strategy, Mobile, PvP, PvE, Tactical

A mobile-first turn-based strategy game focused on tactical positioning, hero abilities, and asynchronous PvP. I contributed to both PvP and PvE systems design.

Project Overview

Price of Glory is a competitive, mobile-first turn-based strategy game where players deploy units across hex-based maps to outmaneuver opponents. Designed for asynchronous PvP, the game emphasizes hero-driven abilities, terrain-based tactics, and deep counterplay. I also led the PvE campaign mode’s early development, focusing on progression, modular encounters, and AI behaviors.

Design Goals

  • Build tactical gameplay that’s accessible for mobile players but rich in strategic depth.

  • Create a variety of PvP character kits with unique roles and counterplay.

  • Design a PvE campaign that uses reusable encounter structures and supports future expansion.

My Contributions

  • Designed and balanced 4+ PvP characters with unique kits for synergy and counterplay.

  • Created 6+ hex-grid map layouts optimized for mobile screens and gameplay variety.

  • Spearheaded PvE campaign design: encounter templates, pacing systems, and AI logic.

  • Authored detailed documentation in Confluence: spreadsheets, flowcharts, and ability specs.

  • Collaborated cross-discipline to prototype and iterate core gameplay mechanics in Unity.

  • Refined UI/UX layout for touch controls and screen readability.

Challenges
  • Achieving strategic clarity on small screens while maintaining tactical depth.

  • Designing PvE content that was modular and scalable across chapters.

  • Syncing design feedback across time zones in a remote development environment.

Solutions
  • Simplified map geometry and created custom icons to support quick readability.

  • Built modular encounter templates for the PvE team to populate and expand.

  • Focused heavily on clean spec documentation and dedicated channels for submitting internal questions and answers.

Outcomes
  • PvP mode launched successfully with positive feedback on hero variety and tactics.

  • PvE mode design was adopted as a post-launch expansion with tools and templates built to support it.

  • Team design process improved with stronger documentation practices and more iterative cross-discipline collaboration.

Gameplay Trailer

Breakdown Video

Crafting enchanting
and
engaging gameplay experiences.
  • LinkedIn

 

© 2025 by Brady Key.

 

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