A mobile-first turn-based strategy game focused on tactical positioning, hero abilities, and asynchronous PvP. I contributed to both PvP and PvE systems design.


Project Overview
Price of Glory is a competitive, mobile-first turn-based strategy game where players deploy units across hex-based maps to outmaneuver opponents. Designed for asynchronous PvP, the game emphasizes hero-driven abilities, terrain-based tactics, and deep counterplay. I also led the PvE campaign mode’s early development, focusing on progression, modular encounters, and AI behaviors.
Design Goals
Build tactical gameplay that’s accessible for mobile players but rich in strategic depth.
Create a variety of PvP character kits with unique roles and counterplay.
Design a PvE campaign that uses reusable encounter structures and supports future expansion.
My Contributions
Designed and balanced 4+ PvP characters with unique kits for synergy and counterplay.
Created 6+ hex-grid map layouts optimized for mobile screens and gameplay variety.
Spearheaded PvE campaign design: encounter templates, pacing systems, and AI logic.
Authored detailed documentation in Confluence: spreadsheets, flowcharts, and ability specs.
Collaborated cross-discipline to prototype and iterate core gameplay mechanics in Unity.
Refined UI/UX layout for touch controls and screen readability.
Challenges
Achieving strategic clarity on small screens while maintaining tactical depth.
Designing PvE content that was modular and scalable across chapters.
Syncing design feedback across time zones in a remote development environment.
Solutions
Simplified map geometry and created custom icons to support quick readability.
Built modular encounter templates for the PvE team to populate and expand.
Focused heavily on clean spec documentation and dedicated channels for submitting internal questions and answers.
Outcomes
PvP mode launched successfully with positive feedback on hero variety and tactics.
PvE mode design was adopted as a post-launch expansion with tools and templates built to support it.
Team design process improved with stronger documentation practices and more iterative cross-discipline collaboration.

