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Whack Sparrow

Role:
Timeline:
Project Status:
Tools Used:
Technical Designer, Level Designer
March 2023 - July 2023
Released
Unreal Engine 4.27, Jira, Confluence, Perforce, Discord
Project Info:
Action-Adventure

A pirate-themed action-adventure game where I created enemy AI, player combat, and the final level leading into a three-phase boss battle.

Project Overview

Whack Sparrow is a pirate-themed action game built in Unreal Engine 4. As the player, you engage in combat against undead enemies and pirate crews while progressing through a multi-phase boss battle against the Pirate Captain. I worked as both a level designer and technical designer, focusing on AI development, combat mechanics, and final level construction.

Design Goals

  • Build a satisfying combat loop featuring melee and environmental damage options.

  • Design a level that supports escalating boss fight phases while introducing enemy variety.

  • Ensure each enemy has a distinct combat role and behavior loop.

My Contributions

  • Designed and implemented AI for all three enemy types: Skeleton, Pirate Henchman, and Cannon Pirate.

  • Developed the Pirate Captain's 3-phase boss fight with escalating difficulty and setting shifts.

  • Designed and built the final level including combat arenas and traversal sections.

  • Created all player combat mechanics including bombs, melee attacks, and cannon mounting.

  • Hooked up and tuned all animations for player/enemy combat and locomotion.

  • Implemented audio throughout the project.

Challenges
  • Balancing boss fight difficulty across multiple environments.

  • Creating enemy AI with distinct patterns while maintaining system reusability.

  • Supporting a cinematic boss progression while allowing player agency.

Solutions
  • Designed terrain that complemented each boss phase with meaningful gameplay differences.

  • Scripted enemy behavior trees with flexible states for aggression, ranged fire, and retreat.

  • Used cannon mechanics to link narrative and gameplay during transitions between boss phases.

Outcomes
  • Whack Sparrow was showcased as a polished team project, praised for its boss fight structure and memorable pirate theme.

  • My AI systems and level design were highlighted in team evaluations and presentations.

  • The final level served as a complete loop of combat, traversal, and boss escalation.

Gameplay Trailer

Breakdown Video

Crafting enchanting
and
engaging gameplay experiences.
  • LinkedIn

 

© 2025 by Brady Key.

 

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